Why Uncharted 2 is a Flawed Masterpiece

Why Uncharted 2 is a Flawed Masterpiece

Obvious spoiler warning for Uncharted 2 and the series as a whole. You have been warned…

In honor of the successful reception and recent admiration of Uncharted: The Nathan Drake Collection, it felt appropriate to relay my thoughts on, what is easily, one of the greatest and my own personal favourite video game series of all time. More accurately, however, I’d like to dissect the unanimous favourite of the trilogy, Uncharted 2: Among Thieves, which also happens to be my preferred entry and unsurprisingly, one of my favourite games of all time. Originally released back in 2009, Uncharted 2: Among Thieves arguably set a golden standard for action-adventure as its impeccable pacing, jaw-dropping set pieces, and exquisite character development were second to none, mirroring that pristine joy of a thrilling, quality summer blockbuster. The original’s under-performances and limitations are largely responsible for its sequel’s success as expectations regarding Uncharted 2 were manifested with the original being the standard. Naughty Dog desecrated its initial standard and unfathomably exceeded expectations, improving on every minute detail that the original Uncharted crafted, outclassing it in every way imaginable. Uncharted 2 is the renowned example of how to make a proper sequel; improving and expanding on the initial formula, catering to what exactly made the original so beloved, and never giving into the fear of working with the safe and familiar, upping the ante ten fold if needed. Uncharted 2: Among Thieves exceeded its brethren in terms of sheer scope, fantastic writing along with the exceptional development of their beloved characters, impeccable pacing that’s second to none, its gorgeously cinematic world that raised the bar for graphical possibilities, its bombastically iconic soundtrack, and riveting expedition that boasts a mirroring quality to some of Indiana Jones’ finest work. Even though Uncharted 2 is a masterpiece, it is by no means a perfect game; there are actually several inconsistencies that are notable to say the least, and although they never detract from the masterful experience that is Uncharted 2, they’re still prominent factors that ultimately make Uncharted 2 a flawed masterpiece.

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Ori and the Blind Forest Review

Ori and the Blind Forest Review

A painting in motion

Ori and the Blind Forest is gorgeous inside and out and is the best game I’ve played since 2013’s The Last of Us. Portraying a vibrant colour pallet, some would say that Ori and the Blind Forest may be an unperturbed experience for younger audiences, but its innovative save system and unrelenting challenge would prove them otherwise. Ori and the Blind Forest is a successful homage to the traditional, Metroidvania-esque action platformer; encompassing brilliant level design, breathtaking escape sequences, a forgotten sense of challenge that’s never too punishing or unforgiving, a sublime orchestral composition, and a simple, yet endearing coming-of-age story that will undoubtedly pull on your heartstrings. Ori and the Blind Forest is a near masterpiece, easily joining the ranks of my favourite games of all time and is currently the best title on the Xbox One. Moon Studios have crafted such a tranquil, vivacious world that could rightfully fit into the established Disney Universe and Ori himself is an adorable mascot that mirrors the charm and innocence of Simba. Ori and the Blind Forest is a beautiful, endearing experience and does so much right that what little it does wrong is overlooked effortlessly.

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Classic Corner – The Legend of Zelda: Ocarina of Time

Classic Corner – The Legend of Zelda: Ocarina of Time

Classic corner will be a recurring segment where I’ll either re-experience or inaugurally play a classic title and give my thoughts and impressions. Does the game still hold up after all these years? Does the game rightfully deserve its critical acclaim or animosity? Read more to find out!

Often regarded as one of the greatest games of all time, Ocarina of Time is an immediate classic that helped pave the current gaming world that we’re so enamoured with. I didn’t own any Nintendo consoles as a child, except for the excellent GameBoy Color; I was primarily a PlayStation kid, so I grew up playing Spyro and Crash Bandicoot instead of Mario and Zelda. Luckily Nintendo EAD and Grezzo made the smart decision to port and update one of the greatest Zelda games to the 3DS so people, like myself, can properly experience it for the first time. So does the Ocarina of Time live up to the insurmountable praise it has received over the last decade and a bit? Absolutely, but most of you knew that already. Ocarina of Time is a bonafide masterpiece and rightfully deserves its title as “one of the greatest games of all time”. Hell, it even joined the ranks of my favourite games of all time. The exploration is sublime, the puzzles are intricate but rewarding, and its implementation of time travel and item usage to access new areas is masterful. Its joyous musical score is simple, yet iconic and its innovating lock-on system forever revolutionized character interaction and combat in a 3D environment. Link first entered the 3D landscape of gaming back in 1998 and it still stands the test of time, continuously setting the golden standard for not just our favourite video games but the vast amount of titles to come.