Metal Gear Solid V: The Phantom Pain Review

Kept you waiting, huh?

Metal Gear Online will not be weighed into this review as I primarily focused on the single-player aspect of The Phantom Pain.

The Metal Gear Solid series is a renowned work of video game art that is equally daunting as it is inventive. For many, this beloved franchise paved the way for video game story-telling, perfected the calm yet addictive nature of stealth gameplay, and fostered one of gaming’s greatest heroes, Solid Snake. As someone with an inept ability for the stealth genre of video games, the Metal Gear series never once appealed to my preferences, despite its popularity and unanimous praise. Funnily enough, I completed the entire core Metal Gear Solid series this year and I honestly regret not rectifying my juvenile boycott sooner as the Metal Gear Solid series is an astounding achievement. Kojima’s fifth main and final entry to the Metal Gear series, The Phantom Pain, is a rather obtuse experience as it transcends so many inherent fundamentals of the series while diminishing certain attributes that’ve become synonymous with the idiosyncratic series. Kojima’s first foray into the vast depths of the open world is not only a success but it surpasses the modern status quo for the genre. Metal Gear Solid V: The Phantom Pain is a near-perfect gameplay experience that both encourages and compliments your play style, expecting a required level of intelligence and interpretation. This is simply stealth gameplay perfection as The Phantom Pain offers a minutia of different tactical approaches for any foreseeable state of affairs, thus the experience is fluctuated accordingly, never emitting feelings of stagnancy or frustration. Complemented with an excellent and engaging open world to utilize as your own playground of sorts, Metal Gear Solid V: The Phantom Pain is a gameplay rich experience that is admittedly addictive and is honestly one of the best open world games I have ever played. Unfortunately, The Phantom Pain’s narrative is unable to match, let alone surpass, the ingenious nature of its gameplay counterpart. What has become an expected component of the Metal Gear Solid series is practically non-existent in The Phantom Pain. Its sense of narrative is sparse – proving to be disappointing at best, deficiently pathetic at worst – its obstructively disjointed by a bizarre and questionable episodic structure and while its gameplay counterpart is filled to the brim with meaningful and engaging content, its core narrative simply feels underdeveloped. However, despite its discrepancies, Metal Gear Solid V: The Phantom Pain still manages to transcend as a near-perfect experience that is profoundly addicting from start to finish, simply never letting up. Although it may not be my favourite entry in the profound series, that honor belongs to Snake Eater, it is still an absolute favourite of mine and as I previously mentioned, it’s also one of the best open world games to date. Metal Gear Solid V: The Phantom Pain is an excellent entry into an already excellent established franchise and is undoubtedly the best game of 2015 that I never played.

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No Man’s Sky Review

Immense quantity for the sake of meaningful quality…

No Man’s Sky will undoubtedly serve as a stern lesson for the entire gaming community moving forward; it’s a clear cut example of excellent ideas wound together into an underwhelming package which unsurprisingly fails to live up to the insurmountable hype. My expectations were relatively shallow to begin with as I honestly could not understand the pure obsession pertaining to developer Hello Games’ latest project; yes, its technical prowess and sheer scope are noteworthy to say the least, but its moment to moment gameplay – what little of it that was brought to light – left much to be desired. Cosmic exploration and a personal sense of discovery is a rather enticing premise on paper, but the gargantuan scope of an expansive world – or universe in the case of No Man’s Sky – is absolutely meaningless if the core gameplay lacks intriguing purpose and doesn’t properly foster a rewarding sense of progression. No Man’s Sky is the literal embodiment of monotony and repetition; its quintillion procedurally generated planets are aesthetically gorgeous and while some planets vary in terms of visual diversity, perilous weather conditions, and collection of wild life and vegetation, each meticulous activity you partake in on one planet is a carbon copy of what you’ll do on the next. While Hello Games were so fixated on constructing a technical marvel that would surpass the scope of the modern competition, they simply forgot to make their game fun in the end. At its core, No Man’s Sky is a resource gathering experience, clearly taking inspiration from Minecraft’s addictive and accessible nature, but is clearly unable to grasp, let alone match, its profound social prominence and sense of ownership. While No Man’s Sky gives you the necessary tools to discover a vast array of different planets, star systems, and unidentified species, what’s the point of discovery if you can’t share that sense of glory with anyone else? For a procedurally generated galaxy with infinite possibility, I’m quite surprised by the empty, lifeless, and uninspired aura the collective package emits. While Hello Games should definitely be commended for the technical achievement that is No Man’s Sky – its sense of scale and technical performance is astounding and unprecedented – their bold new cosmic sandbox is the perfect reminder that bigger isn’t always better.

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