An exhilarating knock-out…
Nintendo has been knocking it out of the park as of late; through the release of the masterful Breath of the Wild and the forever endearing Mario Kart 8 Deluxe, Nintendo welcomes a new addition to the their collection of fantastic IPs and their ever growing lineup of excellent Switch games. I have to be honest with all of you, I was not impressed with ARMS when it was originally revealed back in January. Gimmicky motion-controls have never been my cup of tea, and the questionably marketed reveal trailer showcasing a man in business attire fighting against a Japanese school girl was laughable at best. However, after a few Nintendo Directs showcasing the game’s surprising amount of depth and a plentiful amount of hands-on time with the Global TestPunch, my perception of Nintendo’s newest IP took a sharp 180. The Global TestPunch proved that this bizarre complex fundamentally works and it’s ridiculously fun and addictive. While the TestPunch featured a considerable fraction of content, the final product adds an exceptional bevy of different modes and unlocks to keep this addictive experience vigorous and constantly on your mind. While its single-player portion is rather shallow and is undoubtedly a secondary point of concern, both online and local multiplayer are extremely robust and are the fundamental crux as to why ARMS is such a delight. The nuanced gameplay, robust catalogue and combination of different weaponry – which are called ARMS to little surprise – slew of varying idiosyncratic game modes, and a constant stream of new dedicated content within the coming months, ARMS is an absolute knock-out of a gem and is arguably the best motion controlled game I have ever played.
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A “bona fide, Monafied” masterpiece
While my thoughts on the Shin-Megami subseries may emit a questionable sense of bias, piercing through any form of clouded judgment was surprisingly trivial as Persona 5 is an absolute delight, regardless of my attachment to the series. As I’ve mentioned profusely, Persona 4 Golden is my favourite video game of all-time, and my biased standpoint stems from the sheer fact that this experience saved my life. With that rather audacious statement declared, expectations for its sequel were undoubtedly and unfairly monumental; Persona 4 was an enlightening experience that impeccably resonated with every beat of my contemporary life at that point in time. Persona 5 is not nearly as masterful as its predecessor, but one must understand that it was never going to be nor does it need to be. Persona 5 is an intricately designed experience that exudes an unparalleled aura of stylistic charm, with its immaculate presentation placed in a profound echelon of its own. While its pivotal narrative lacks the grave and brutal nature of its predecessor, it still manages to weave elements of moral intensity, corruption, unity and friendship, throwing in plenty of twists and turns that construct a sound and compelling narrative that is arguable the best in the series. While dozens of returning elements foster the core structure that we’ve come to expect, welcome new additions are added into the mix to create the most streamlined, accessible, and smooth Persona experience to date. Character development and gameplay are seamlessly entwined with each element inherently affecting the other, the simplistically complex battle-system is a refined work of art that bears an untouched stylistic aesthetic, and the excellent new Mementos system provides a refreshing approach to longevity and level grinding, justifying its questionable existence. While Persona 5’s characters aren’t nearly as endearing as the exquisite cast of Persona 4 and the typical sense of dread and impending doom is questionably absent for most of the journey, Persona 5 is undoubtedly the most polished entry in the series as its intricately designed gameplay systems and captivating narrative points are stellar examples of this genre’s iconic framework and impressive capability. It might not be the life-changing experience that its older brother delivered, but Persona 5 is an excellent standalone experience that is extraordinarily gratifying for all who wish to partake in this exquisite journey – it is a bona fide masterpiece.
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I’m not too sure if I’m in the minority with this opinion, but I personally felt that E3 2017 was a little disappointing, when comparing it to the bombastic showcases of yesteryear. Now don’t get me wrong, there was plenty to see and lots of games to love this year, but everything felt rather average, for lack of a better word. E3 2017 wasn’t inherently bad, but this year’s showing certainly didn’t wow me to the extent of last year’s E3 or the year before that. Even my personal favourite press conference of the bunch, Sony, failed to capture the same euphoric essence they’ve attained for the past couple of years. I personally feel that a lack of weighty surprises is the culprit for this lukewarm feeling and while I acknowledge that E3 2017 most certainly had surprising announcements, they simply pale in comparison to the colossal announcements written in E3 history. However, pessimism aside, E3 2017 did offer a few nice surprises and a few new glimpses into some of my most anticipated games of the next couple of years.
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