As much as I loved my original PlayStation growing up, I can’t help but feel that I truly missed out on some of gaming’s greatest treasures when I skipped out on the Nintendo 64. Seeing as I grew up in the 3D prominence of gaming – with 3D platformers being one of my favourite genres – the N64 had a myriad of golden gems that would cater to my prolific love for jumping and collecting things. The fact that I have just completed Banjo-Kazooie 18 years after its initial release is a sad accomplishment and realization as that should’ve been rectified prior as Banjo-Kazooie, is not only one of my favourite 3D platformers of all time, but is another title that I can slab onto my “favourite video games of all time” list. It’s a nostalgic, yet exquisite, time capsule into a simpler era of gaming that exuded such pristine quality while pursuing new forms of innovation. While its moment to moment gameplay unfortunately shows its age and doesn’t control nearly as well as Nintendo’s iconic plumber, it’s the sum of its parts that stand the test of time and make the titular duo an instant classic.
An absolute dream or nightmare?
Pretension is a fickle element that has slowly seeped its way into the contemporary gaming community, whether if it’s an added spice that caters to your flavour or an intolerable trend that’ll shortly meet its demise. With the rising popularity of the smaller, independent development, video games have reached a level of obscurity and experimentalism that was seldom found in the fostering years of gaming. During the indie development scene’s infancy, Copenhagen based developer Playdead arguably kick-started, at the very least contributed to, the popular indie movement with their atmospherically eerie experience, Limbo. To some, Limbo was an inaugural experience that was equally brilliant as it was obtuse; to others it was a hollow vessel with a high cadence for pretension and a shallow excuse for gameplay. I reside somewhere in between the high praise and the intolerable distain; it was an interesting gaming experience that ultimately forgot to be fun. Playdead’s second effort has been taken by storm, receiving unanimous praise from copious gaming outlets, with critics dishing out perfect scores left, right, and center. After my first brief playthrough, my emotions were rather conflicted as I couldn’t differentiate astonishment from confusion, enjoyment from disappointment. It’s been a little over a week since I concluded the three-hour experience, and after marinating my conflicted thoughts properly, I can safely say that Inside is an excellent game that will definitely not resonate with everyone. Some of you will absolutely adore this abstract gem, some of you will loathe it with a fiery passion, I cannot stress its polarizing nature enough! It’s definitely not the masterpiece that critics are claiming it to be, but it’s most certainly an experience that I immensely enjoyed. Just understand that you’ll be left with more questions than answers once the credits drop, and its rather obtuse ambiguity can be perceived as intriguing at best and pretentious at worst. Lastly, if you didn’t enjoy Limbo in any capacity, then chances are that Inside won’t have the required finesse to sweep your heart. Inside is a haunting experience, that simply dug its claws deep within me and ceased to ever let go.
The best game of 2014 that I never played
Boy oh boy was I a fool to have neglected what is easily an underrated gem of the current generation. Thanks to the consistent reminders and high recommendation from Wizard Dojo, I eventually decided to give Tropical Freeze a slice of my time. While I extensively enjoyed the Donkey Kong Country series on the Super Nintendo, Diddy’s Kong Quest in particular is quite spectacular, I’ve always felt fairly alienated by its following as for some ineffable reason, I didn’t enjoy them nearly as much as the status quo. They are certainly excellent games, do not get me wrong, but they never beguiled me to the extent of others, and while they most definitely left an imprint, I felt an unsatisfied need for something more. Both a controversial and downright ludicrous opinion am I right? Whatever personal gripe that overstayed its welcome or minute element that felt omitted, Tropical Freeze bombastically rectifies all of my personal uncertainties with the series and rightfully fills the void of understanding Donkey Kong Country’s true brilliance. Not only is it a pristine example of level variety and game design, Tropical Freeze is also the most thrilling and exhilarating platformer I have ever played. Donkey Kong Country: Tropical Freeze harmoniously merges the frantic, moment-to-moment nature of reactionary platformers and the strategic and methodical tendencies of Super Mario into a seamless masterclass of gameplay, resulting in what is easily the Wii U’s crowning jewel. Tropical Freeze is the best game of 2014 that I never played and is not only my favourite game on Nintendo’s Wii U, but is also a new personal favourite of mine.
Building perfection, one question block at a time…
Legacy is a word that is seldom used nowadays; the word has never constructed itself into an oversaturated, pretentious connotation and the vast, vigorous world of gaming haven’t the shortage of premium, quality titles that embody the potential and sheer definition of a legacy. Legacy is a matter of quality and time. Very few series have the pristine ability to kickstart a brave new medium of entertainment, one that is not only presently relevant but also healthier than it has ever been, breathing new, imaginative life into this expansive world. The Super Mario series not only crafted the world of gaming that we know and love today, but it pioneered a beloved genre to perfection and also introduced iconic characters that’ve become synonymous with the entire gaming medium as a whole, with Mario himself becoming the public face of the Big N, which at one point was a renowned playing card and toy company. Thirty years later and Mario has undoubtedly seen his fair share of sequels, successors, spin-offs, and inspirations, arguably taking massive responsibility for the popularity and success of the 2D and 3D realm of gaming. With countless masterpieces under his belt such as Super Mario Galaxy 2, Super Mario Bros 1 & 3, Super Mario 64, and Super Mario World to name a few, Mario has unquestionably become an icon and staple in the gaming community due his unparalleled relevance and punctual ability to deliver a quality gaming experience. For Mario’s thirtieth anniversary, Nintendo have cooked up something special that marks an innovative step towards the series’ evolution; Super Mario Maker gives fans the necessary tools to create a minute, yet idiosyncratic piece of Mario’s very own legacy. Super Mario Maker is essentially two games in one beautiful package: an exquisitely precise 2D platformer that accentuates that iconic responsiveness that is synonymous with the Super Mario series, and a brilliantly intuitive design tool that incomparably outshines all of its respective ilk in nearly every way imaginable. Super Mario Maker somehow managed to find a superlative equilibrium so that fans and newcomers alike can enjoy the experience to its fullest. Fans will undoubtedly bask in all of its nostalgic glory while newcomers, like myself, can perceive the structural template of Super Mario Maker as a small slice of Mario’s history.
Commonly referred to as the greatest 2D platformer of all time, Super Mario Bros. 3 is delightfully challenging, imaginative, and an excellent illustration of stellar game design. Super Mario Bros. 3 crafted a legacy of its own and pioneered many conventions that have become staples of modern game design. Yes many elements of Mario 3 may seem trivial or primitive in comparison to the current standards of gaming, but seeing how its first innovative steps have evolved so immensely is nothing short of amazing. Its true brilliance is craftily hidden within its intricacy and difficulty; despite its vibrant colour palette, the game can be downright unforgiving, in a manner that seems to be a rarity in the Super Mario series. The level design is also immaculate, where every platform, power-up, and enemy is masterfully placed and is effortlessly entwined with the responsive controls. Super Mario Bros. 3 is a timeless, golden piece of software that truly shows that Nintendo are the unparalleled kings of video game design, and whether you’re embarking on a nostalgic trip down memory lane or experiencing its innovations for the first time, Super Mario Bros. 3 is a bona fide classic that’s worth experiencing over and over again.
Classic corner will be a recurring segment where I’ll either re-experience or inaugurally play a classic title and give my thoughts and impressions. Does the game still hold up after all these years? Does the game rightfully deserve its critical acclaim or animosity? Read more to find out!
Shovel Knight, for the most, has been widely acclaimed by both critics and fans alike, praising its nostalgic 8-Bit graphical approach and its heavy influence from NES games, specifically the Mega Man series and Super Mario Bros 3. Many have addressed their concerns on Shovel Knight’s clear grasp on nostalgia, and how it doesn’t necessarily provide anything new and primarily rides off of the nostalgia alone. As someone who grew up exclusively playing the original PlayStation and have never owned a NES or SNES, I can deliver a warranted slice of perspective. Shovel Knight is not revolutionary by any stretch of the imagination, and most definitely rides off of nostalgia, but none of these are necessarily a bad thing. I, for one, am not playing the game with tinted goggles as I never grew up in the 8 and 16 bit era of gaming, so no nostalgic flashbacks to Mega Man or Castlevania will ever resonate in my obscure mind. Despite all of this, I am happy to report that I absolutely adore Shovel Knight and if I had played it during its original release last year, it would’ve made its mark on my top 10 games of 2014. Shovel Knight is exceptionally charming, wholeheartedly addicting, and reasonably challenging; its 8-bit art style and sound direction are undoubtedly nostalgic, but that doesn’t detract from its overall presentational quality. Regardless of its nostalgic factor, Shovel Knight is a lovely bite-sized experience that shouldn’t be missed.