Tag Archives: ps4

Persona 5 Review

A “bona fide, Monafied” masterpiece

While my thoughts on the Shin-Megami subseries may emit a questionable sense of bias, piercing through any form of clouded judgment was surprisingly trivial as Persona 5 is an absolute delight, regardless of my attachment to the series. As I’ve mentioned profusely, Persona 4 Golden is my favourite video game of all-time, and my biased standpoint stems from the sheer fact that this experience saved my life. With that rather audacious statement declared, expectations for its sequel were undoubtedly and unfairly monumental; Persona 4 was an enlightening experience that impeccably resonated with every beat of my contemporary life at that point in time. Persona 5 is not nearly as masterful as its predecessor, but one must understand that it was never going to be nor does it need to be. Persona 5 is an intricately designed experience that exudes an unparalleled aura of stylistic charm, with its immaculate presentation placed in a profound echelon of its own. While its pivotal narrative lacks the grave and brutal nature of its predecessor, it still manages to weave elements of moral intensity, corruption, unity and friendship, throwing in plenty of twists and turns that construct a sound and compelling narrative that is arguable the best in the series. While dozens of returning elements foster the core structure that we’ve come to expect, welcome new additions are added into the mix to create the most streamlined, accessible, and smooth Persona experience to date. Character development and gameplay are seamlessly entwined with each element inherently affecting the other, the simplistically complex battle-system is a refined work of art that bears an untouched stylistic aesthetic, and the excellent new Mementos system provides a refreshing approach to longevity and level grinding, justifying its questionable existence. While Persona 5’s characters aren’t nearly as endearing as the exquisite cast of Persona 4 and the typical sense of dread and impending doom is questionably absent for most of the journey, Persona 5 is undoubtedly the most polished entry in the series as its intricately designed gameplay systems and captivating narrative points are stellar examples of this genre’s iconic framework and impressive capability. It might not be the life-changing experience that its older brother delivered, but Persona 5 is an excellent standalone experience that is extraordinarily gratifying for all who wish to partake in this exquisite journey – it is a bona fide masterpiece.

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Resident Evil 7: biohazard Review

Rising from the dead…

*Since I do not own a PlayStation VR, this review will not cover any virtual reality component of Resident Evil 7.*

The Resident Evil series has been a victim of its own success over the recent years, having struggled with multiple identity crises and fundamentally losing the particular elements that fostered the survival horror genre. Capcom’s latest entry into the series is a bipolar experiment as its perspective and overall tone are a relative far cry from the series’ renowned tendencies; while it rekindles certain gameplay and design elements that are not only reminiscent to the series’ golden age, but seamlessly blends the core fundamentals of the genre and the powerless implementation that has been popularized in modern survival horror game design, ushering a harmonic balance of the new and old. Resident Evil 7 is a resounding renaissance that acts as a true return to form for the series and establishes a new successful era for, what many would’ve considered, a fatigued franchise. It’s an engrossing experience that is exceptionally well-paced, with each key moment and discomforting setting serving a resilient purpose. Resident Evil 7 trades off its recent predecessors’ reliance on redundant action for a methodical approach to horror, rightfully returning the series’ key ability to instill fear through its haunting environment and impeccable sound design. It’s a terrifying ride that will undoubtedly send bracing chills down your spine, arguably attaining the top spot as the best horror game of the current generation. While it never reaches the meteoric heights of the Gamecube remake of the original or the masterful Resident Evil 4, Resident Evil 7: biohazard meets the established gold standard of the series and exceeds most contemporary expectations as it is the best Resident Evil game since the aforementioned fourth entry, and a textbook example on how to properly revitalize a dying franchise.

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2017: Thoughts on the Big Three

The illustrious year of 2017 is upon us and a proper moment of reflection is in order; 2017 will be a bountiful year and hopefully deliver a slew of fantastic new titles ripe with limitless potential. All three major parties – being the Big N, Sony, and Microsoft – have their own particularly unique plans for the New Year, each filled to the brim with their own resounding highs and unfortunate lows. Nintendo has an innovative console/handheld hybrid on the horizon, Sony is assertively pushing their bevy of exclusive content throughout 2017 and beyond, and Microsoft suffered an insurmountable blow with the cancellation of Scalebound, which was my most anticipated Microsoft exclusive of 2017. Let us begin with the most pertinent publishing company of the three shall we?

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No Man’s Sky Review

Immense quantity for the sake of meaningful quality…

No Man’s Sky will undoubtedly serve as a stern lesson for the entire gaming community moving forward; it’s a clear cut example of excellent ideas wound together into an underwhelming package which unsurprisingly fails to live up to the insurmountable hype. My expectations were relatively shallow to begin with as I honestly could not understand the pure obsession pertaining to developer Hello Games’ latest project; yes, its technical prowess and sheer scope are noteworthy to say the least, but its moment to moment gameplay – what little of it that was brought to light – left much to be desired. Cosmic exploration and a personal sense of discovery is a rather enticing premise on paper, but the gargantuan scope of an expansive world – or universe in the case of No Man’s Sky – is absolutely meaningless if the core gameplay lacks intriguing purpose and doesn’t properly foster a rewarding sense of progression. No Man’s Sky is the literal embodiment of monotony and repetition; its quintillion procedurally generated planets are aesthetically gorgeous and while some planets vary in terms of visual diversity, perilous weather conditions, and collection of wild life and vegetation, each meticulous activity you partake in on one planet is a carbon copy of what you’ll do on the next. While Hello Games were so fixated on constructing a technical marvel that would surpass the scope of the modern competition, they simply forgot to make their game fun in the end. At its core, No Man’s Sky is a resource gathering experience, clearly taking inspiration from Minecraft’s addictive and accessible nature, but is clearly unable to grasp, let alone match, its profound social prominence and sense of ownership. While No Man’s Sky gives you the necessary tools to discover a vast array of different planets, star systems, and unidentified species, what’s the point of discovery if you can’t share that sense of glory with anyone else? For a procedurally generated galaxy with infinite possibility, I’m quite surprised by the empty, lifeless, and uninspired aura the collective package emits. While Hello Games should definitely be commended for the technical achievement that is No Man’s Sky – its sense of scale and technical performance is astounding and unprecedented – their bold new cosmic sandbox is the perfect reminder that bigger isn’t always better.

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Top 5 Games of E3 2016

Now that E3 2016 is over, we can all take a deep breath and take the time to analyze the enthralling goodness that enraptured our captivation for the past week. While I felt the overall showcase was rather underwhelming in comparison to last year’s E3, there were specific highlights that acted as this year’s saving grace and Sony in particular definitely brought the momentum back as they undoubtedly knocked it out of the park with their press conference. Aside from the excellent re-imagining of the Resident Evil series with Resident Evil VII, the invigorating multiplayer showcase of Battlefield 1, the intriguing permutations of Detroit: Become Human, the melancholic tranquility of The Last Guardian, and the visceral, albeit familiar, gameplay of Gears of War 4, these next five games were my personal favourite showcases at this year’s E3.

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Uncharted 4: A Thief’s End Review

Greatness from small beginnings…

Very few experiences are capable of capturing the essence of adventure, let alone doing so with a resounding sense of polish; this honorable achievement in production and execution is conspicuously present in Naughty Dog’s flagship series. The fourth, and arguably final, entry in the series, entitled “A Thief’s End”, is an immaculate culmination of the blood, sweat, and tears that have been poured into this journey for the past nine years. Both the player and Naughty Dog have grown with these characters for nearly a decade and Naughty Dog appropriately honed in on that premise to create possibly the most personal and melancholic Uncharted experience to date. To close things off, Naughty Dog decided to slowly dig into Drake’s past, providing much needed context, and ultimately closure, for this character who has essentially become an icon to the PlayStation community. While I’d normally advocate the traditional “gameplay over story” mentality, Naughty Dog’s repertoire would be an obvious exception to the rule. Naughty Dog has always excelled in their ability to construct well written characters and the impeccable development present in their latest triumph is further proof of the fact. Their attention to detail, excellent writing, intriguing character development, and production quality are second to none and Uncharted 4: A Thief’s End is yet another successful notch on Naughty Dog’s impressive belt. While Uncharted 4’s gameplay is unable to match its sheer presentational brilliance, every minute element is pooled together to create a masterful experience that is equally thrilling as it is emotional. With a heavier emphasis on exploration, new implementation of storytelling, one of the greatest Easter eggs in gaming history, and an exceptional ending that mirrors the poignancy of Persona 4, Uncharted 4: A Thief’s End may be the slowest entry in the series, but it’s arguably the best and undoubtedly my favourite. Nathan Drake’s final adventure is a worthy end indeed.

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Ratchet & Clank PS4 Review

A revitalizing surge of energy to an old, but beloved franchise.

The Playstation 4 remake/reimagining of 2002’s Ratchet & Clank is an exceptionally gorgeous painting in motion which re-establishes the series’ initial quirky charm and personality. Not only is Ratchet & Clank arguably the best game in the series – I’d have to replay A Crack in Time to truly weigh in on the superior title – but it’s also my second favourite Playstation 4 exclusive, trailing right behind the impeccable Bloodborne. While the game may trail on the safe and familiar in some regards, it ultimately adds a wide array of new variations which weren’t present in the 2002 original, resulting in an engaging experience for both veterans and newcomers alike. What Ratchet & Clank on the PS4 ultimately does is reassure the gaming community that the dynamic duo are still relevant and not only justifying exist in the modern era of gaming, but stand its ground amongst the robust quality of the eighth generation as Ratchet & Clank is a stellar experience that is arguably the greatest game that Insomniac has ever dished out.

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My Most Anticipated Games of 2016

Out with the old, in with the new…

2015 is coming to an end, and while a moment of reflection on the year’s highlights and disappointments are in order, I shall first gaze upon the horizon of the not so distant future. 2015 was an excellent year for gaming which not only satisfyingly delivered a plethora of phenomenal sequels, but also introduced a wide variety of new, innovative IP’s that arguably hogged the spotlight. Maintaining an optimistically framed mindset, hopefully 2016 is able to replicate this exquisitely balanced equilibrium. With many impressive 2015 titles being pushed into the new year, an unfortunate sign that history will always repeat itself, 2016 admittedly shows intriguing promise and hopefully will be able to deliver a wide array of quality experiences while ultimately living up to the hype. Here are 10 games that have peaked my excitement for the New Year, with each and every one of them emitting an alluring nature that has unquestionably captivated my attention. Aside from these intriguing works of art, I also look forward to The Division, No Man’s Sky, Final Fantasy XV, Final Fantasy VII Remake, For Honor, Mirror’s Edge: Catalyst, Unravel, Star Fox Zero, Street Fighter V, Mafia III, Yooka Laylee, Cuphead, Mighty No 9, Overwatch, Ratchet & Clank, Recore, Daganronpa 3, and Gravity Rush 2. I am also well aware that some of the ten selected games have not been given a definitive release date, let alone a 2016 release window, however their inclusion indicates that there is some margin of a possibility for a 2016 release date. These ten captivating titles, which are ordered alphabetically, have undoubtedly peaked my interest and have rendered me extremely impatient for the imminent New Year which is just around the corner. Which of these games will land on my Top Games of 2016 list? Only time will tell, but for now, let us celebrate the imaginative possibilities of these ten promising titles.

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Classic Corner – Resident Evil

Happy Halloween everyone! In celebration of the synonymous date of imaginative malevolence, I thought it would be appropriate to delve into a classic horror title in hopes of developing a state of uncomfortable anxiety, securing my next quick fix of adrenaline pumping intensity. Resident Evil is an astounding experience that appropriately fits the stated criteria; inducing an abundance of atmospherically eerie goodness, boasting brilliantly crafted level design that is arguably unrivalled to this very day, and a surprising emphasis on non-linearity and intricate puzzle implementation that mirror the minutia of the renowned adventure genre. Although Resident Evil arguably fostered the Survival Horror genre, and has never been dethroned in terms of pure structure, Resident Evil is a conspicuous homage to the tried and true fundamentals of the adventure genre, cohering the structural puzzle format of adventure legends such as The Secret of Monkey Island or King’s Quest and the non-linear progression of the Zelda and Metroid series. However, given the true nature of Resident Evil as a horror title and the sheer fact that Halloween is upon us, none of this would be relevant, let alone bare any sort of legacy, if the title that single-handedly pioneered Survival Horror wasn’t able to evoke any form of fear in the modern era of gaming. Resident Evil emits an unsettling nature that is quite difficult to describe; it’s this ineffable nature, however, that sets RE apart from the rest of the herd, as there are many intricate variables within the minutia of Resident Evil, making it fairly difficult to identify the true culprit of your instilled fear. Crimson Heads are downright petrifying as they’re basic instinct and structure are completely alien to the strategies you’ve developed thus far, making their imminent rise all the more terrifying. Familiar locales may alleviate yourself to a point of ease, but RE will take advantage of that comfortability and twist the very paranoia that consumes you, throwing yourself into a state of danger when you least expect it. Brilliant sound design will constantly keep you on your toes as its minimalistic music still evokes an unsettling nature that’ll undoubtedly crank your anxiety up to eleven, while enemy noises will alert you on the imminent danger that lies ahead. Regardless of what you’ll find on your horrific adventure through the Spencer Mansion, there will always be something to fear, and cherish the moments of tranquility as these instances are few and far between.

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Why Uncharted 2 is a Flawed Masterpiece

Obvious spoiler warning for Uncharted 2 and the series as a whole. You have been warned…

In honor of the successful reception and recent admiration of Uncharted: The Nathan Drake Collection, it felt appropriate to relay my thoughts on, what is easily, one of the greatest and my own personal favourite video game series of all time. More accurately, however, I’d like to dissect the unanimous favourite of the trilogy, Uncharted 2: Among Thieves, which also happens to be my preferred entry and unsurprisingly, one of my favourite games of all time. Originally released back in 2009, Uncharted 2: Among Thieves arguably set a golden standard for action-adventure as its impeccable pacing, jaw-dropping set pieces, and exquisite character development were second to none, mirroring that pristine joy of a thrilling, quality summer blockbuster. The original’s under-performances and limitations are largely responsible for its sequel’s success as expectations regarding Uncharted 2 were manifested with the original being the standard. Naughty Dog desecrated its initial standard and unfathomably exceeded expectations, improving on every minute detail that the original Uncharted crafted, outclassing it in every way imaginable. Uncharted 2 is the renowned example of how to make a proper sequel; improving and expanding on the initial formula, catering to what exactly made the original so beloved, and never giving into the fear of working with the safe and familiar, upping the ante ten fold if needed. Uncharted 2: Among Thieves exceeded its brethren in terms of sheer scope, fantastic writing along with the exceptional development of their beloved characters, impeccable pacing that’s second to none, its gorgeously cinematic world that raised the bar for graphical possibilities, its bombastically iconic soundtrack, and riveting expedition that boasts a mirroring quality to some of Indiana Jones’ finest work. Even though Uncharted 2 is a masterpiece, it is by no means a perfect game; there are actually several inconsistencies that are notable to say the least, and although they never detract from the masterful experience that is Uncharted 2, they’re still prominent factors that ultimately make Uncharted 2 a flawed masterpiece.

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