An amazingly woven web!
Spider-Man is my favourite super hero, and my affinity to Insomniac Games is similar to the nostalgic attachment many have with Nintendo. I grew up with these two major entities, both of them shaping my sense of identity and fostering this current passion of mine – Spider-Man: The Animated series and Spyro the Dragon were the definition of my childhood. The collaboration between Sony, Marvel, and Insomniac Games is nothing short of a match made in heaven; this amalgamated passion project is a conspicuous labor of love and is one of the best representations of everyone’s favourite webslinger. Marvel’s Spider-Man is a testament to Insomniac’s pristine quality and unparalleled level of passion, for their “underdog” pedigree is a perfect match for the thematic nature of Spider-Man. Insomniac Games has not only crafted one of the most satisfying gameplay experiences in recent memory, but they also created one of the most empathetic and emotional Spidey stories in the character’s on-screen history. While its narrative may fall onto familiar territory every now and then, it’s constantly filled with surprising twists and turns that range from the notably delightful to the undeniably heartbreaking, drastically flipping any preconceived notions of the established universe. It’s a fantastically well-told story that soars meteorically due to the excellent cast of characters and the strong performances behind them. Insomniac’s notable level of care and polish is also heavily reflected in Spider-Man’s gameplay, with each element striking a resounding, yet harmonious balance. Web-swinging and traversal is unabashedly invigorating, but also bears certain therapeutic tendencies. Combat is accessibly simple, yet has a profound layer of depth and complexity, which results in a brilliant system that oozes an unparalleled sense of style and fluidity. Each element is seamlessly weaved into a wonderful web that provided endless entertainment while providing an emotionally rich story that rarely pulled its punches. While a few derivative design choices and repetitive elements slightly hinder the core experience, nothing fully detracts from what is one of the most captivating and addicting experiences of the year. Marvel’s Spider-Man is without a doubt the best Spider-Man game ever created; its Insomniac Games’ best work to date, and one of the best superhero games of all-time. It’s remarkably spectacular and undeniably amazing.
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*This review originally appeared at wizarddojo.com*
Appeasing the gods…
God of War will stand as one of greatest reinventions in gaming history, breathing distilled life into a dormant franchise and reconstructing the preconceived notions of an established anti-hero. God of War is a brilliant thought piece that blissfully ripens with each passing moment, embodying the very foundation of the snowball effect. Its true brilliance lies within the sum of its parts and how each element is seamlessly weaved to craft an impeccably paced experience that rivals the meteoric heights of literature’s finest. Each exceptional element stands audaciously on its own but are beautifully accentuated as an ensemble, personifying a melodic orchestra of sorts. From its profound deconstruction of the familiar, redefinition of established characters, and completely revamped combat system, God of War is a blissful experience that constantly evolves and is exquisitely surprising. Its effortless transition from tranquil exposition to impeccably constructed gameplay is a pristine work of art, encompassing its creative theme of seamless harmony. Whether if you bask in the glory of its exceptionally gorgeous world, delve into the tantalizing water of its Norse mythology, deviate the beaten path in a rewarding sense of exploration and discovery, or partake in one of the most brutally satisfying combat systems to ever grace the medium, no single piece of the puzzle ever outshines God of War’s greatest triumph: its poignant story of paternal love, acceptance, discovery, and redemption. God of War is indicative to the strength of the single-player experience and their importance to this growing infrastructure, a bold proclamation to their sense of hopeful permanence. Its enriching sense and scale of world building, level design, and creative direction is an exceptional achievement that rightfully surpasses the likes of anything that came before it. God of War is a masterpiece in every meaning of the word, as it impeccably redefines the conventions of this established series, crafting a new powerful identity that is quintessentially more resonant and accessible, all of which is captured in one continuous camera shot of glory.
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*This review originally appeared at wizarddojo.com*
An inspirational climb to greater heights.
January has never been a heavy hitting month for video game releases – it functions as a relative calm before the storm. However contemporary showcases have proven to be a delightful exception to the rule, transcending January into a mainstay of quality. January 2013 saw the release of one of the best modern JRPGs in recent memory, Ni No Kuni: Wrath of the White Witch and January 2017 introduced the franchise resurrecting Resident Evil 7: biohazard, a franchise reviver and one of the best games of 2017. This past January also had a masterpiece simmering under the radar, the independent platformer with tremendous heart, Celeste. While its sense of scale is rather diminutive compared to the previously mentioned January entries, its level of quality never faltered, making it an undeniable front-runner for game of the year. Plated with its impeccable level design, brilliantly simple mechanics, and slew of deviating paths and hidden goodies, Celeste transcends into a remarkably defined staple of the modern 2D platformer. Its pitch perfect gameplay and refined mechanics are enhanced by its impeccably crafted pace and gameplay implementation, introducing new twists and turns at every corner, significantly upping the ante with each new chapter. Aside from its mechanical prowess, Celeste boasts one of the most beautifully crafted narratives to ever grace the gaming sphere, a creative element typically undermined or absent in mainstays of the genre. Celeste’s inspiring coming of age story is a breath of fresh air to the expanding portfolio of 2D platformers. While these two fundamental structures of Celeste are inherently separate, both exude an unparalleled level of quality, becoming prime examples of their craft and are seamlessly harmonized as a result. Celeste is not only a remarkable start to the new year, it is arguably the best modern 2D platformer, standing tall amongst the meteoric heights of Donkey Kong Country: Tropical Freeze and Ori and the Blind Forest.
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A “bona fide, Monafied” masterpiece
While my thoughts on the Shin-Megami subseries may emit a questionable sense of bias, piercing through any form of clouded judgment was surprisingly trivial as Persona 5 is an absolute delight, regardless of my attachment to the series. As I’ve mentioned profusely, Persona 4 Golden is my favourite video game of all-time, and my biased standpoint stems from the sheer fact that this experience saved my life. With that rather audacious statement declared, expectations for its sequel were undoubtedly and unfairly monumental; Persona 4 was an enlightening experience that impeccably resonated with every beat of my contemporary life at that point in time. Persona 5 is not nearly as masterful as its predecessor, but one must understand that it was never going to be nor does it need to be. Persona 5 is an intricately designed experience that exudes an unparalleled aura of stylistic charm, with its immaculate presentation placed in a profound echelon of its own. While its pivotal narrative lacks the grave and brutal nature of its predecessor, it still manages to weave elements of moral intensity, corruption, unity and friendship, throwing in plenty of twists and turns that construct a sound and compelling narrative that is arguable the best in the series. While dozens of returning elements foster the core structure that we’ve come to expect, welcome new additions are added into the mix to create the most streamlined, accessible, and smooth Persona experience to date. Character development and gameplay are seamlessly entwined with each element inherently affecting the other, the simplistically complex battle-system is a refined work of art that bears an untouched stylistic aesthetic, and the excellent new Mementos system provides a refreshing approach to longevity and level grinding, justifying its questionable existence. While Persona 5’s characters aren’t nearly as endearing as the exquisite cast of Persona 4 and the typical sense of dread and impending doom is questionably absent for most of the journey, Persona 5 is undoubtedly the most polished entry in the series as its intricately designed gameplay systems and captivating narrative points are stellar examples of this genre’s iconic framework and impressive capability. It might not be the life-changing experience that its older brother delivered, but Persona 5 is an excellent standalone experience that is extraordinarily gratifying for all who wish to partake in this exquisite journey – it is a bona fide masterpiece.
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Rising from the dead…
*Since I do not own a PlayStation VR, this review will not cover any virtual reality component of Resident Evil 7.*
The Resident Evil series has been a victim of its own success over the recent years, having struggled with multiple identity crises and fundamentally losing the particular elements that fostered the survival horror genre. Capcom’s latest entry into the series is a bipolar experiment as its perspective and overall tone are a relative far cry from the series’ renowned tendencies; while it rekindles certain gameplay and design elements that are not only reminiscent to the series’ golden age, but seamlessly blends the core fundamentals of the genre and the powerless implementation that has been popularized in modern survival horror game design, ushering a harmonic balance of the new and old. Resident Evil 7 is a resounding renaissance that acts as a true return to form for the series and establishes a new successful era for, what many would’ve considered, a fatigued franchise. It’s an engrossing experience that is exceptionally well-paced, with each key moment and discomforting setting serving a resilient purpose. Resident Evil 7 trades off its recent predecessors’ reliance on redundant action for a methodical approach to horror, rightfully returning the series’ key ability to instill fear through its haunting environment and impeccable sound design. It’s a terrifying ride that will undoubtedly send bracing chills down your spine, arguably attaining the top spot as the best horror game of the current generation. While it never reaches the meteoric heights of the Gamecube remake of the original or the masterful Resident Evil 4, Resident Evil 7: biohazard meets the established gold standard of the series and exceeds most contemporary expectations as it is the best Resident Evil game since the aforementioned fourth entry, and a textbook example on how to properly revitalize a dying franchise.
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The illustrious year of 2017 is upon us and a proper moment of reflection is in order; 2017 will be a bountiful year and hopefully deliver a slew of fantastic new titles ripe with limitless potential. All three major parties – being the Big N, Sony, and Microsoft – have their own particularly unique plans for the New Year, each filled to the brim with their own resounding highs and unfortunate lows. Nintendo has an innovative console/handheld hybrid on the horizon, Sony is assertively pushing their bevy of exclusive content throughout 2017 and beyond, and Microsoft suffered an insurmountable blow with the cancellation of Scalebound, which was my most anticipated Microsoft exclusive of 2017. Let us begin with the most pertinent publishing company of the three shall we?
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Immense quantity for the sake of meaningful quality…
No Man’s Sky will undoubtedly serve as a stern lesson for the entire gaming community moving forward; it’s a clear cut example of excellent ideas wound together into an underwhelming package which unsurprisingly fails to live up to the insurmountable hype. My expectations were relatively shallow to begin with as I honestly could not understand the pure obsession pertaining to developer Hello Games’ latest project; yes, its technical prowess and sheer scope are noteworthy to say the least, but its moment to moment gameplay – what little of it that was brought to light – left much to be desired. Cosmic exploration and a personal sense of discovery is a rather enticing premise on paper, but the gargantuan scope of an expansive world – or universe in the case of No Man’s Sky – is absolutely meaningless if the core gameplay lacks intriguing purpose and doesn’t properly foster a rewarding sense of progression. No Man’s Sky is the literal embodiment of monotony and repetition; its quintillion procedurally generated planets are aesthetically gorgeous and while some planets vary in terms of visual diversity, perilous weather conditions, and collection of wild life and vegetation, each meticulous activity you partake in on one planet is a carbon copy of what you’ll do on the next. While Hello Games were so fixated on constructing a technical marvel that would surpass the scope of the modern competition, they simply forgot to make their game fun in the end. At its core, No Man’s Sky is a resource gathering experience, clearly taking inspiration from Minecraft’s addictive and accessible nature, but is clearly unable to grasp, let alone match, its profound social prominence and sense of ownership. While No Man’s Sky gives you the necessary tools to discover a vast array of different planets, star systems, and unidentified species, what’s the point of discovery if you can’t share that sense of glory with anyone else? For a procedurally generated galaxy with infinite possibility, I’m quite surprised by the empty, lifeless, and uninspired aura the collective package emits. While Hello Games should definitely be commended for the technical achievement that is No Man’s Sky – its sense of scale and technical performance is astounding and unprecedented – their bold new cosmic sandbox is the perfect reminder that bigger isn’t always better.
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Now that E3 2016 is over, we can all take a deep breath and take the time to analyze the enthralling goodness that enraptured our captivation for the past week. While I felt the overall showcase was rather underwhelming in comparison to last year’s E3, there were specific highlights that acted as this year’s saving grace and Sony in particular definitely brought the momentum back as they undoubtedly knocked it out of the park with their press conference. Aside from the excellent re-imagining of the Resident Evil series with Resident Evil VII, the invigorating multiplayer showcase of Battlefield 1, the intriguing permutations of Detroit: Become Human, the melancholic tranquility of The Last Guardian, and the visceral, albeit familiar, gameplay of Gears of War 4, these next five games were my personal favourite showcases at this year’s E3.
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Greatness from small beginnings…
Very few experiences are capable of capturing the essence of adventure, let alone doing so with a resounding sense of polish; this honorable achievement in production and execution is conspicuously present in Naughty Dog’s flagship series. The fourth, and arguably final, entry in the series, entitled “A Thief’s End”, is an immaculate culmination of the blood, sweat, and tears that have been poured into this journey for the past nine years. Both the player and Naughty Dog have grown with these characters for nearly a decade and Naughty Dog appropriately honed in on that premise to create possibly the most personal and melancholic Uncharted experience to date. To close things off, Naughty Dog decided to slowly dig into Drake’s past, providing much needed context, and ultimately closure, for this character who has essentially become an icon to the PlayStation community. While I’d normally advocate the traditional “gameplay over story” mentality, Naughty Dog’s repertoire would be an obvious exception to the rule. Naughty Dog has always excelled in their ability to construct well written characters and the impeccable development present in their latest triumph is further proof of the fact. Their attention to detail, excellent writing, intriguing character development, and production quality are second to none and Uncharted 4: A Thief’s End is yet another successful notch on Naughty Dog’s impressive belt. While Uncharted 4’s gameplay is unable to match its sheer presentational brilliance, every minute element is pooled together to create a masterful experience that is equally thrilling as it is emotional. With a heavier emphasis on exploration, new implementation of storytelling, one of the greatest Easter eggs in gaming history, and an exceptional ending that mirrors the poignancy of Persona 4, Uncharted 4: A Thief’s End may be the slowest entry in the series, but it’s arguably the best and undoubtedly my favourite. Nathan Drake’s final adventure is a worthy end indeed.
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A revitalizing surge of energy to an old, but beloved franchise.
The Playstation 4 remake/reimagining of 2002’s Ratchet & Clank is an exceptionally gorgeous painting in motion which re-establishes the series’ initial quirky charm and personality. Not only is Ratchet & Clank arguably the best game in the series – I’d have to replay A Crack in Time to truly weigh in on the superior title – but it’s also my second favourite Playstation 4 exclusive, trailing right behind the impeccable Bloodborne. While the game may trail on the safe and familiar in some regards, it ultimately adds a wide array of new variations which weren’t present in the 2002 original, resulting in an engaging experience for both veterans and newcomers alike. What Ratchet & Clank on the PS4 ultimately does is reassure the gaming community that the dynamic duo are still relevant and not only justifying exist in the modern era of gaming, but stand its ground amongst the robust quality of the eighth generation as Ratchet & Clank is a stellar experience that is arguably the greatest game that Insomniac has ever dished out.
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