Breaking down your soul, one demon at a time… Bluepoint’s immaculate repertoire of re-imaginings, remasters, and illustrious remakes are some of the industry’s best, rivaling the fidelity and prowess exemplified this year by Square Enix and Capcom. From the improved textures of the Uncharted: Nathan Drake Collection to the new lavish coat of paint for […]
Yokai slaying goodness… The original Nioh was one of my favourite games of 2017; its harmonious amalgamation of Soulsborne architecture and hack n’ slash combat transcended the established conventions of its pioneers. From its labyrinth style environmental design to the strategically difficult reactionary combat, the Soulsborne DNA coursed through the intrinsic foundation of Nioh, while […]
The way of the Shinobi is glorious… FromSoftware’s exceptional formula of trial and tribulation is translated seamlessly into the newly crafted world of the shinobi. With Sekiro: Shadows Die Twice, FromSoftware reinvigorates their established template of intricate difficulty and methodical gameplay into an innovative aura of defensive strategy that feels wholesomely new, yet pleasantly familiar. […]
*This review originally appeared at wizarddojo.com* The way of the Samurai is glorious… The trials and tribulation of the Souls’ series is a rather novel experience for myself, as I originally dipped my toes into this amalgamation of impeccable construct and design with 2015’s Bloodborne. Its exquisite Gothic, Victorian setting was unquestionably appealing and its faster, […]
Masochistic fun This gem in particular is extremely hard for me to critique; Bloodborne is so massive in scope and presence that it’s almost too daunting for me to analytically approach it, but its unrelenting challenge and downright punishing nature deserves to be praised. Bloodborne will be marked down as one of the most challenging […]