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ARMS Review

An exhilarating knock-out…

Nintendo has been knocking it out of the park as of late; through the release of the masterful Breath of the Wild and the forever endearing Mario Kart 8 Deluxe, Nintendo welcomes a new addition to the their collection of fantastic IPs and their ever growing lineup of excellent Switch games. I have to be honest with all of you, I was not impressed with ARMS when it was originally revealed back in January. Gimmicky motion-controls have never been my cup of tea, and the questionably marketed reveal trailer showcasing a man in business attire fighting against a Japanese school girl was laughable at best. However, after a few Nintendo Directs showcasing the game’s surprising amount of depth and a plentiful amount of hands-on time with the Global TestPunch, my perception of Nintendo’s newest IP took a sharp 180. The Global TestPunch proved that this bizarre complex fundamentally works and it’s ridiculously fun and addictive. While the TestPunch featured a considerable fraction of content, the final product adds an exceptional bevy of different modes and unlocks to keep this addictive experience vigorous and constantly on your mind. While its single-player portion is rather shallow and is undoubtedly a secondary point of concern, both online and local multiplayer are extremely robust and are the fundamental crux as to why ARMS is such a delight. The nuanced gameplay, robust catalogue and combination of different weaponry – which are called ARMS to little surprise – slew of varying idiosyncratic game modes, and a constant stream of new dedicated content within the coming months, ARMS is an absolute knock-out of a gem and is arguably the best motion controlled game I have ever played.

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